Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
6 lines
85 B
C++
6 lines
85 B
C++
#ifdef _ATL_STATIC_REGISTRY
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#include <statreg.h>
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#endif
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#include <atlimpl.cpp>
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