Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

25 lines
529 B
C++

#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
[!if=(ProjectType, "EXE")]
class C[!ProjectNameSafe]Module : public CComModule
{
public:
LONG Unlock();
LONG Lock();
[!if!=(MFCOLE, "1")]
LPCTSTR FindOneOf(LPCTSTR p1, LPCTSTR p2);
[!endif]
DWORD dwThreadID;
};
extern C[!ProjectNameSafe]Module _Module;
[!else]
extern CComModule _Module;
[!endif]
#include <atlcom.h>