Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
143 B
Plaintext
12 lines
143 B
Plaintext
HKCR
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{
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NoRemove AppID
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{
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{[!AppIDGUID]} = s '[!ProjectName]'
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'[!ProjectName].EXE'
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{
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val AppID = s {[!AppIDGUID]}
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}
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}
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}
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