Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
729 B
Plaintext

HKCR
{
[!ProgID] = s '[!TypeName]'
{
CLSID = s '{[!ObjectGUID]}'
}
[!VersionIndependentProgID] = s '[!TypeName]'
{
CLSID = s '{[!ObjectGUID]}'
CurVer = s '[!ProgID]'
}
NoRemove CLSID
{
ForceRemove {[!ObjectGUID]} = s '[!TypeName]'
{
ProgID = s '[!ProgID]'
VersionIndependentProgID = s '[!VersionIndependentProgID]'
[!if=(Dual, "TRUE")]
ForceRemove 'Programmable'
[!endif]
[!if=(ProjectType, "DLL")]
InprocServer32 = s '%MODULE%'
{
[!if=(ThreadingModel, "Single")]
[!else]
val ThreadingModel = s '[!ThreadingModel]'
[!endif]
}
[!else]
LocalServer32 = s '%MODULE%'
val AppID = s '{[!ProjectAppID]}'
[!endif]
'TypeLib' = s '{[!LibGUID]}'
}
}
}