Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
107 B
Plaintext
7 lines
107 B
Plaintext
DIALOGEX 0, 0, 400, 300
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STYLE WS_CHILD
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EXSTYLE WS_EX_CONTROLPARENT
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FONT 8, "MS Sans Serif"
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BEGIN
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END
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