Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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[!set(ComponentType, "11111000")]
[!Dialog("CompRegDlg98", "Names98")]
[!strcpy(UpperShortName, ShortName)]
[!toupper(UpperShortName)]
[!AddStringToSymbol(HeaderTemplate, GalleryPath, "compreg.h")]
[!AddStringToSymbol(CPPTemplate, GalleryPath, "compreg.cpp")]
[!target(HeaderName)]
[!include(HeaderTemplate)]
[!target()]
[!target(CPPName)]
[!include(CPPTemplate)]
[!target()]
[!AddStringToSymbol(IDLCoClass, GalleryPath, "cmprgco.idl")]
[!AddCoClassToIDL(IDLProject, IDLCoClass)]
[!target(IDLName)]
[!include(IDLTemplate)]
[!target()]
[!AddToObjectMap(CoClassName, ClassName)]
[!AddSymbolToString(header, "\"", HeaderName)]
[!AddStringToSymbol(header, header, "\"")]
[!AddImportFile(IDLProject, "oaidl.idl")]
[!AddIncludeFile(ProjectNameCPP, header)]
[!AddFileToProject(CPPName)]
[!AddFileToProject(HeaderName)]