Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
543 B
Plaintext
24 lines
543 B
Plaintext
[!Dialog("ConsProp98")]
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[!strcpy(UpperShortName, ShortName)]
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[!toupper(UpperShortName)]
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[!AddSymbolToSymbol(TargetHeader, ProjectDirectory, HeaderName)]
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[!AddStringToSymbol(HeaderTemplate, GalleryPath, "consumer.h")]
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[!target(TargetHeader)]
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[!include(HeaderTemplate)]
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[!target()]
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[!if!(stdafx.h)]
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[!set(stdafx.h, "stdafx.h")]
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[!endif]
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[!if!(stdafx.cpp)]
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[!set(stdafx.cpp, "stdafx.cpp")]
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[!endif]
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[!set(atldbcli.h, "<atldbcli.h>")]
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[!AddIncludeFile(stdafx.h, atldbcli.h)]
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[!AddFileToProject(TargetHeader)]
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[!Commit]
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