Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
543 B
Plaintext
27 lines
543 B
Plaintext
[!if=(ConnectionPointsEnabled, "TRUE")]
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[
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uuid([!InterfaceGUIDCP]),
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helpstring("_[!InterfaceName]Events Interface")
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]
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dispinterface _[!InterfaceName]Events
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{
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properties:
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methods:
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};
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[!crlf]
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[!endif]
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[
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uuid([!ObjectGUID]),
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helpstring("[!TypeName]")
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]
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coclass [!CoClassName]
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{
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[default] interface [!InterfaceName];
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[!if=(ConnectionPointsEnabled, "TRUE")]
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[default, source] dispinterface _[!InterfaceName]Events;
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[!endif]
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[!if=(HTMLControl, "TRUE")]
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interface [!InterfaceName]UI;
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[!endif]
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};
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