Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
38 lines
877 B
Plaintext
38 lines
877 B
Plaintext
[!set(ComponentType, "11110000")]
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[!Dialog("Names98")]
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[!strcpy(UpperShortName, ShortName)]
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[!toupper(UpperShortName)]
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[!AddStringToSymbol(HeaderTemplate, GalleryPath, "dialog.h")]
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[!AddStringToSymbol(CPPTemplate, GalleryPath, "dialog.cpp")]
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[!target(HeaderName)]
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[!include(HeaderTemplate)]
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[!target()]
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[!target(CPPName)]
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[!include(CPPTemplate)]
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[!target()]
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[!if!(stdafx.h)]
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[!set(stdafx.h, "stdafx.h")]
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[!endif]
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[!if!(stdafx.cpp)]
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[!set(stdafx.cpp, "stdafx.cpp")]
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[!endif]
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[!set(atlwin.h, "<atlwin.h>")]
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[!AddIncludeFile(stdafx.h, atlwin.h)]
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[!AddFileToProject(CPPName)]
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[!AddFileToProject(HeaderName)]
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[!AddSymbolToString(IDD_DIALOGID, "IDD_", UpperShortName)]
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[!AddStringToSymbol(RCFile, GalleryPath, "dialog.rc")]
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[!AddResourceFromFile(RCFile, IDD_DIALOGID, "DIALOG")]
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[!if(VC)]
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[!Commit()]
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[!OpenDialog(IDD_DIALOGID)]
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[!endif]
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