Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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[!set(ComponentType, "11110000")]
[!Dialog("Names98")]
[!strcpy(UpperShortName, ShortName)]
[!toupper(UpperShortName)]
[!AddStringToSymbol(HeaderTemplate, GalleryPath, "dialog.h")]
[!AddStringToSymbol(CPPTemplate, GalleryPath, "dialog.cpp")]
[!target(HeaderName)]
[!include(HeaderTemplate)]
[!target()]
[!target(CPPName)]
[!include(CPPTemplate)]
[!target()]
[!if!(stdafx.h)]
[!set(stdafx.h, "stdafx.h")]
[!endif]
[!if!(stdafx.cpp)]
[!set(stdafx.cpp, "stdafx.cpp")]
[!endif]
[!set(atlwin.h, "<atlwin.h>")]
[!AddIncludeFile(stdafx.h, atlwin.h)]
[!AddFileToProject(CPPName)]
[!AddFileToProject(HeaderName)]
[!AddSymbolToString(IDD_DIALOGID, "IDD_", UpperShortName)]
[!AddStringToSymbol(RCFile, GalleryPath, "dialog.rc")]
[!AddResourceFromFile(RCFile, IDD_DIALOGID, "DIALOG")]
[!if(VC)]
[!Commit()]
[!OpenDialog(IDD_DIALOGID)]
[!endif]