Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
[!newguid(InterfaceGUID)]
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[!Dialog("Names98", "ViperDlg98")]
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[!strcpy(UpperShortName, ShortName)]
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[!toupper(UpperShortName)]
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[!AddStringToSymbol(HeaderTemplate, GalleryPath, "msdtx.h")]
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[!AddStringToSymbol(CPPTemplate, GalleryPath, "msdtx.cpp")]
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[!AddStringToSymbol(RGSTemplate, GalleryPath, "msdtx.rgs")]
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[!AddSymbolToSymbol(RGSName, ProjectDirectory, ShortName)]
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[!AddStringToSymbol(RGSName, RGSName, ".rgs")]
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[!target(RGSName)]
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[!include(RGSTemplate)]
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[!target()]
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[!AddSymbolToString(IDR_REGISTRYID, "IDR_", UpperShortName)]
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[!AddRegistryToRC(RGSName, IDR_REGISTRYID)]
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[!target(HeaderName)]
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[!include(HeaderTemplate)]
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[!target()]
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[!target(CPPName)]
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[!include(CPPTemplate)]
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[!target()]
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[!AddStringToSymbol(IDLInterface, GalleryPath, "objint.idl")]
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[!AddStringToSymbol(IDLCoClass, GalleryPath, "objco.idl")]
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[!AddInterfaceToIDL(IDLProject, IDLInterface)]
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[!AddCoClassToIDL(IDLProject, IDLCoClass)]
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[!target(IDLName)]
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[!include(IDLTemplate)]
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[!target()]
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[!AddToObjectMap(CoClassName, ClassName)]
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[!set(initguid.h, "<initguid.h>")]
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[!AddIncludeFile(ProjectNameCPP, initguid.h)]
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[!AddSymbolToString(header, "\"", HeaderName)]
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[!AddStringToSymbol(header, header, "\"")]
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[!AddImportFile(IDLProject, "oaidl.idl")]
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[!AddIncludeFile(ProjectNameCPP, header)]
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[!AddFileToProject(CPPName)]
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[!AddFileToProject(HeaderName)]
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