Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
402 B
Plaintext
16 lines
402 B
Plaintext
[
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object,
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uuid([!InterfaceGUID]),
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[!if=(Dual, "TRUE")] dual,[!endif]
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helpstring("[!InterfaceName] Interface"),
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pointer_default(unique)
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]
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interface [!InterfaceName] : [!if=(Dual, "TRUE")]IDispatch[!else]IUnknown[!endif]
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{
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[!if=(OnStartPage, "TRUE")]
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//Standard Server Side Component Methods
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HRESULT OnStartPage([in] IUnknown* piUnk);
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HRESULT OnEndPage();
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[!endif]
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};
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