Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

10 lines
221 B
C++

#define INITGUID
#define DBINITCONSTANTS
[!if=(FileExists, "FALSE")]
#include <oledb.h>
#include <msdadc.h>
[!else]
[!AddIncludeFile(TargetFile, "<oledb.h>")]
[!AddIncludeFile(TargetFile, "<msdadc.h>")]
[!endif]