Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
221 B
C++
10 lines
221 B
C++
#define INITGUID
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#define DBINITCONSTANTS
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[!if=(FileExists, "FALSE")]
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#include <oledb.h>
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#include <msdadc.h>
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[!else]
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[!AddIncludeFile(TargetFile, "<oledb.h>")]
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[!AddIncludeFile(TargetFile, "<msdadc.h>")]
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[!endif] |