Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
118 B
Plaintext
9 lines
118 B
Plaintext
[
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uuid([!ObjectGUID]),
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helpstring("[!TypeName]")
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]
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coclass [!CoClassName]
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{
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interface IUnknown;
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};
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