Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

24 lines
703 B
C++

[!if=(FileExists, "FALSE")]
// Implementation of the [!Command]
#include "stdafx.h"
#include "[!ProjectName].h"
#include "[!RowsetFile]"
[!else]
[!AddIncludeFile(TargetFile, "stdafx.h")]
[!AddStringToSymbol(ProjectName.h, ProjectName, ".h")]
[!AddIncludeFile(TargetFile, ProjectName.h)]
[!AddIncludeFile(TargetFile, RowsetFile)]
[!endif]
/////////////////////////////////////////////////////////////////////////////
// [!Command]
HRESULT [!Command]::Execute(IUnknown * pUnkOuter, REFIID riid, DBPARAMS * pParams,
LONG * pcRowsAffected, IUnknown ** ppRowset)
{
[!Rowset]* pRowset;
return CreateRowset(pUnkOuter, riid, pParams, pcRowsAffected, ppRowset, pRowset);
}