Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
310 B
Plaintext
19 lines
310 B
Plaintext
[
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uuid([!SnapInGUID]),
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helpstring("[!TypeName]")
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]
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coclass [!CoClassName]
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{
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[default] interface IUnknown;
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}
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[!if=(ISnapinAbout, "TRUE")]
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[
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uuid([!SnapInAboutGUID]),
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helpstring("[!TypeName] About")
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]
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coclass [!CoClassName]About
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{
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[default] interface IUnknown;
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}
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[!endif]
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