Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
113 lines
2.0 KiB
Plaintext
113 lines
2.0 KiB
Plaintext
HKLM
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{
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NoRemove Software
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{
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NoRemove Microsoft
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{
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NoRemove MMC
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{
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NoRemove Snapins
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{
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ForceRemove {[!SnapInGUID]} =
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s '[!ShortName]'
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{
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val NameString = s '[!ShortName]'
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[!if=(ISnapinAbout, "TRUE")]
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val About = s '{[!SnapInAboutGUID]}'
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[!endif]
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[!if=(EXTENSIONSNAPIN, "FALSE)]
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NodeTypes
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{
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{[!SnapInNodeType]}
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}
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StandAlone
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[!endif]
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}
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}
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NoRemove NodeTypes
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{
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[!if=(EXTENSIONSNAPIN, "FALSE)]
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ForceRemove {[!SnapInNodeType]}
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{
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}
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[!endif]
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[!if=(EXTENSIONSNAPIN, "TRUE)]
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NoRemove {[!EXTENDSNODE]}
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{
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NoRemove Extensions
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{
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[!if=(IComponentData, "TRUE")]
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NoRemove NameSpace
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{
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val {[!SnapInGUID]} =
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s '[!ShortName]'
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}
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[!endif]
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[!if=(IExtendContextMenu, "TRUE")]
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NoRemove ContextMenu
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{
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val {[!SnapInGUID]} =
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s '[!ShortName]'
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}
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[!endif]
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[!if=(IExtendPropertySheet, "TRUE")]
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NoRemove PropertySheet
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{
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val {[!SnapInGUID]} =
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s '[!ShortName]'
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}
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[!endif]
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[!if=(IExtendControlBar, "TRUE")]
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NoRemove ToolBar
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{
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val {[!SnapInGUID]} =
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s '[!ShortName]'
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}
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[!endif]
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}
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}
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[!endif]
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}
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}
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}
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}
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}
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HKCR
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{
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[!ProgID] = s '[!TypeName]'
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{
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CLSID = s '{[!SnapInGUID]}'
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}
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[!VersionIndependentProgID] = s '[!TypeName]'
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{
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CLSID = s '{[!SnapInGUID]}'
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CurVer = s '[!ProgID]'
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}
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NoRemove CLSID
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{
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ForceRemove {[!SnapInGUID]} = s '[!TypeName]'
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{
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ProgID = s '[!ProgID]'
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VersionIndependentProgID = s '[!VersionIndependentProgID]'
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[!if=(Dual, "TRUE")]
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ForceRemove 'Programmable'
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[!endif]
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[!if=(ProjectType, "DLL")]
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InprocServer32 = s '%MODULE%'
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{
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[!if=(ThreadingModel, "Single")]
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[!else]
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val ThreadingModel = s '[!ThreadingModel]'
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[!endif]
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}
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[!else]
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LocalServer32 = s '%MODULE%'
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val AppID = s '{[!ProjectAppID]}'
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[!endif]
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'TypeLib' = s '{[!LibGUID]}'
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}
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}
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}
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