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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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:Base TstCon32.hlp
1 Test Container
2 Test Container=_ASUG_Contents
2 Get Control Help in the Test Container=help
2 Insert an ActiveX control into Test Container=_ASUG_Inserting_an_ActiveX_Control
2 Invoke Properties and Object Verbs=Verbs
2 Set the Level of Debugging=_ASUG_Setting_the_level
2 Choose Design or User Mode=_ASUG_Choosing_Design_or_User_Mode
2 Choose which Events to Log=_ASUG_Choose_Which_Events
2 Choose a Location for Logging Output=_ASUG_Choosing_a_Location
2 Invoke the Object's Methods=_ASUG_Invoking_an_Object's_Methods
2 Change the Ambient Properties of Test Container=_ASUG_Changing_Ambient_Properties
2 Test Persistence=_ASUG_Testing_Persistence
2 Save a Session for Later Use=_ASUG_Saving_and_Restoring
2 Use Command-line options to Customize the Startup Mode of Test Container=_ASUG_Using_Command-Line
1 Automation and the Test Container
2 Using Automation and the Test Container=_automation
2 Object Model=poot
2 Extended Properties and Methods=poot2
2 Event Handling=poot3
2 Macros=poot4
1 Samples
2 Samples=samples