Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
1.0 KiB
Plaintext
24 lines
1.0 KiB
Plaintext
:Base TstCon32.hlp
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1 Test Container
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2 Test Container=_ASUG_Contents
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2 Get Control Help in the Test Container=help
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2 Insert an ActiveX control into Test Container=_ASUG_Inserting_an_ActiveX_Control
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2 Invoke Properties and Object Verbs=Verbs
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2 Set the Level of Debugging=_ASUG_Setting_the_level
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2 Choose Design or User Mode=_ASUG_Choosing_Design_or_User_Mode
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2 Choose which Events to Log=_ASUG_Choose_Which_Events
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2 Choose a Location for Logging Output=_ASUG_Choosing_a_Location
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2 Invoke the Object's Methods=_ASUG_Invoking_an_Object's_Methods
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2 Change the Ambient Properties of Test Container=_ASUG_Changing_Ambient_Properties
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2 Test Persistence=_ASUG_Testing_Persistence
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2 Save a Session for Later Use=_ASUG_Saving_and_Restoring
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2 Use Command-line options to Customize the Startup Mode of Test Container=_ASUG_Using_Command-Line
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1 Automation and the Test Container
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2 Using Automation and the Test Container=_automation
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2 Object Model=poot
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2 Extended Properties and Methods=poot2
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2 Event Handling=poot3
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2 Macros=poot4
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1 Samples
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2 Samples=samples
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