Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
717 B
Plaintext
11 lines
717 B
Plaintext
:Base msvmrep.HLP
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:Title Microsoft Repository and VCM Integration
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1 Microsoft Repository and VCM Integration
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2 Overview=REPOSIT_Repository_Integration_Overview
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2 How To...
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3 Publish a Model to Visual Component Manager=REPOSIT_Publishing_to_Repository@msvmrep.HLP>(w95sec)
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3 Export a Model to the Microsoft Repository=REPOSIT_Exporting_to_Repository@msvmrep.HLP>(w95sec)
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3 Browse a Published Model in Visual Component Manager=REPOSIT_Browsing_a_published_model@msvmrep.HLP>(w95sec)
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3 Import a Model from the Microsoft Repository=REPOSIT_Importing_from_Repository@msvmrep.HLP>(w95sec)
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3 Import Model Elements from Visual Component Manager=REPOSIT_Importing_model_elements_from_Repository@msvmrep.HLP>(w95sec)
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