Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
820 B
Plaintext
14 lines
820 B
Plaintext
:Base msvmss.HLP
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:Title Microsoft Visual SourceSafe Integration
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1 Microsoft Visual SourceSafe Integration
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2 Overview=VSS_Integration
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2 Frequently Asked Questions=FAQ_SourceSafe_Integration
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2 How To...
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3 Install Microsoft Visual SourceSafe=VSS_Setting_up_Visual_SourceSafe@MSVMSS.HLP>(w95sec)
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3 Controlling a Model in Visual SourceSafe=VSS_Controling_a_Model_in_VSS@msvmss.HLP>(w95sec)
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3 Check Out a Model=VSS_Checking_Out_Model_Elements@MSVMSS.HLP>(w95sec)
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3 Check In a Model=VSS_Checking_In_Model_Elements@MSVMSS.HLP>(w95sec)
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3 Get the Latest Version of a Model=VSS_Getting_the_Latest_Version@MSVMSS.HLP>(w95sec)
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3 Remove a Model from SourceSafe Control=VSS_Removing_Units_from_VSS@MSVMSS.HLP>(w95sec)
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3 Clear SourceSafe Information from a Model=VSS_Clearing_VSS_Information_from_model@MSVMSS.HLP>(w95sec)
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