Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
855 B
Plaintext
43 lines
855 B
Plaintext
|
|
Menu Tools
|
|
{
|
|
Separator
|
|
Menu &SourceSafe
|
|
{
|
|
Option "&Get Latest..."
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\ssgetlatest.ebx
|
|
}
|
|
Option "Check &Out..."
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\sscheckout.ebx
|
|
}
|
|
Option "Check &In..."
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\sscheckin.ebx
|
|
}
|
|
Option "&Undo Check Out..."
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\ssundo.ebx
|
|
}
|
|
Separator
|
|
Option "&Add To Source Control..."
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\ssadd.ebx
|
|
}
|
|
Option "&Remove From Source Control..."
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\ssremove.ebx
|
|
}
|
|
Option "Start &Explorer"
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\ssstart.ebx
|
|
}
|
|
Option "&Clear SourceSafe Information..."
|
|
{
|
|
RoseScript $SOURCESAFEADDIN_SCRIPT_PATH\ssclear.ebx
|
|
}
|
|
}
|
|
}
|
|
|