Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
457 B
C++
13 lines
457 B
C++
// This is a part of the Active Template Library.
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// Copyright (C) 1996-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Active Template Library Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Active Template Library product.
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///////////////////////////////////////
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// No longer used
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