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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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#include <olectl.h>
// atl.idl : IDL source for atl.dll
//
// This file will be processed by the MIDL tool to
// produce the type library (atl.tlb) and marshalling code.
import "oaidl.idl";
import "atliface.idl";
import "ocidl.idl";
[
uuid(44EC0535-400F-11D0-9DCD-00A0C90391D3),
version(1.0),
helpstring("ATL 2.0 Type Library")
]
library ATLLib
{
importlib("stdole32.tlb");
importlib("stdole2.tlb");
interface IDocHostUIHandlerDispatch;
interface IAxWinAmbientDispatch;
};