Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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#include "build_.h"
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION _ATL_FILE_VERSION,_ATL_BUILD
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PRODUCTVERSION _ATL_PRODUCT_VERSION
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "Microsoft Corporation\0"
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#if defined(_DUALOS)
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VALUE "FileDescription", "ATL Module for Windows NT/95 (Unicode/ANSI)\0"
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#elif defined(_UNICODE)
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VALUE "FileDescription", "ATL Module for Windows NT (Unicode)\0"
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#else
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VALUE "FileDescription", "ATL Module for Windows (ANSI)\0"
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#endif
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VALUE "FileVersion", _ATL_USER_FILEVER "\0"
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VALUE "InternalName", "ATL\0"
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VALUE "LegalCopyright", "Copyright © Microsoft Corp. 1996-1998\0"
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VALUE "OriginalFilename", "ATL.DLL\0"
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VALUE "ProductName", "Microsoft (R) Visual C++\0"
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VALUE "ProductVersion", _ATL_USER_PRODVER "\0"
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VALUE "OLESelfRegister", "\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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