Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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/////////////////////////////////////////////////////////////////////////////
//
// Version
//
#include "build_.h"
VS_VERSION_INFO VERSIONINFO
FILEVERSION _ATL_FILE_VERSION,_ATL_BUILD
PRODUCTVERSION _ATL_PRODUCT_VERSION
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Microsoft Corporation\0"
#if defined(_DUALOS)
VALUE "FileDescription", "ATL Module for Windows NT/95 (Unicode/ANSI)\0"
#elif defined(_UNICODE)
VALUE "FileDescription", "ATL Module for Windows NT (Unicode)\0"
#else
VALUE "FileDescription", "ATL Module for Windows (ANSI)\0"
#endif
VALUE "FileVersion", _ATL_USER_FILEVER "\0"
VALUE "InternalName", "ATL\0"
VALUE "LegalCopyright", "Copyright © Microsoft Corp. 1996-1998\0"
VALUE "OriginalFilename", "ATL.DLL\0"
VALUE "ProductName", "Microsoft (R) Visual C++\0"
VALUE "ProductVersion", _ATL_USER_PRODVER "\0"
VALUE "OLESelfRegister", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END