Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
359 B
Makefile
15 lines
359 B
Makefile
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atlps.dll: dlldata.obj atl_p.obj atl_i.obj
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link /dll /out:atlps.dll /def:atlps.def /entry:DllMain dlldata.obj atl_p.obj atl_i.obj kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib uuid.lib
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.c.obj:
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cl /c /Ox /DWIN32 /DREGISTER_PROXY_DLL $<
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clean:
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@del atlps.dll
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@del atlps.lib
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@del atlps.exp
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@del dlldata.obj
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@del atl_p.obj
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@del atl_i.obj
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