Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
335 B
Plaintext
19 lines
335 B
Plaintext
HKCR
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{
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ATL.Registrar = s 'Registrar Class'
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{
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CLSID = s '{44EC053A-400F-11D0-9DCD-00A0C90391D3}'
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}
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NoRemove CLSID
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{
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ForceRemove {44EC053A-400F-11D0-9DCD-00A0C90391D3} = s 'Registrar Class'
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{
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ProgID = s 'ATL.Registrar'
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InprocServer32 = s '%MODULE%'
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{
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val ThreadingModel = s 'Both'
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}
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}
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}
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}
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