Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

42 lines
1.5 KiB
C++

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by atl.rc
//
#define IDS_REGISTRAR_DESC 1
#define IDS_NOT_IN_MAP 2
#define IDS_UNEXPECTED_EOS 3
#define IDS_VALUE_SET_FAILED 4
#define IDS_RECURSE_DELETE_FAILED 5
#define IDS_EXPECTING_EQUAL 6
#define IDS_CREATE_KEY_FAILED 7
#define IDS_DELETE_KEY_FAILED 8
#define IDS_OPEN_KEY_FAILED 9
#define IDS_CLOSE_KEY_FAILED 10
#define IDS_UNABLE_TO_COERCE 11
#define IDS_BAD_HKEY 12
#define IDS_MISSING_OPENKEY_TOKEN 13
#define IDS_CONVERT_FAILED 14
#define IDS_TYPE_NOT_SUPPORTED 15
#define IDS_COULD_NOT_CONCAT 16
#define IDS_COMPOUND_KEY 17
#define IDS_INVALID_MAPKEY 18
#define IDS_UNSUPPORTED_VT 19
#define IDS_VALUE_GET_FAILED 20
#define IDS_VALUE_TOO_LARGE 21
#define IDS_MISSING_VALUE_DELIMETER 22
#define IDS_DATA_NOT_BYTE_ALIGNED 23
#define IDS_PROJNAME 100
#define IDR_Registrar 101
#define IDS_STRING101 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 1029
#define _APS_NEXT_COMMAND_VALUE 32768
#define _APS_NEXT_CONTROL_VALUE 201
#define _APS_NEXT_SYMED_VALUE 102
#endif
#endif