Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
564 B
C++
19 lines
564 B
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#define _WIN32_WINNT 0x0400
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#define _ATL_FREE_THREADED
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#define _CONVERSION_USES_THREAD_LOCALE
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#define _ATL_DLL_IMPL
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//#define _ATL_DEBUG_QI
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#include <atlbase.h>
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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extern CComModule _Module;
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#include <atlcom.h>
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#include <atlctl.h>
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#include <statreg.h>
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