Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

19 lines
564 B
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#define _WIN32_WINNT 0x0400
#define _ATL_FREE_THREADED
#define _CONVERSION_USES_THREAD_LOCALE
#define _ATL_DLL_IMPL
//#define _ATL_DEBUG_QI
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlctl.h>
#include <statreg.h>