Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
359 B
Batchfile
12 lines
359 B
Batchfile
rem This batch file must be invoked from the directory containing the exe to be profiled. If used from the IDE, do not change directories before running as a custom batch file.
|
|
|
|
@echo off
|
|
prep /om /lc %1.exe
|
|
if errorlevel 1 goto done
|
|
profile %1 %2 %3 %4 %5 %6 %7 %8 %9
|
|
if errorlevel 1 goto done
|
|
prep /m %1
|
|
if errorlevel 1 goto done
|
|
plist %1
|
|
:done
|