Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

34 lines
989 B
Batchfile

@echo off
rem
rem Root of Visual Developer Studio Common files.
set VSCommonDir=C:\PROGRA~1\MICROS~3\Common
rem
rem Root of Visual Developer Studio installed files.
rem
set MSDevDir=C:\PROGRA~1\MICROS~3\Common\msdev98
rem
rem Root of Visual C++ installed files.
rem
set MSVCDir=C:\PROGRA~1\MICROS~3\VC98
rem
rem VcOsDir is used to help create either a Windows 95 or Windows NT specific path.
rem
set VcOsDir=WIN95
if "%OS%" == "Windows_NT" set VcOsDir=WINNT
rem
echo Setting environment for using Microsoft Visual C++ tools.
rem
if "%OS%" == "Windows_NT" set PATH=%MSDevDir%\BIN;%MSVCDir%\BIN;%VSCommonDir%\TOOLS\%VcOsDir%;%VSCommonDir%\TOOLS;%PATH%
if "%OS%" == "" set PATH="%MSDevDir%\BIN";"%MSVCDir%\BIN";"%VSCommonDir%\TOOLS\%VcOsDir%";"%VSCommonDir%\TOOLS";"%windir%\SYSTEM";"%PATH%"
set INCLUDE=%MSVCDir%\ATL\INCLUDE;%MSVCDir%\INCLUDE;%MSVCDir%\MFC\INCLUDE;%INCLUDE%
set LIB=%MSVCDir%\LIB;%MSVCDir%\MFC\LIB;%LIB%
set VcOsDir=
set VSCommonDir=