Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
192 lines
5.2 KiB
C++
192 lines
5.2 KiB
C++
/***
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*calloc.c - allocate storage for an array from the heap
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*
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* Copyright (c) 1989-1998, Microsoft Corporation. All rights reserved.
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*
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*Purpose:
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* Defines the calloc() function.
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*
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*******************************************************************************/
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#ifdef WINHEAP
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#include <malloc.h>
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#include <string.h>
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#include <winheap.h>
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#include <windows.h>
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#include <internal.h>
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#include <mtdll.h>
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#include <dbgint.h>
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/***
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*void *calloc(size_t num, size_t size) - allocate storage for an array from
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* the heap
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*
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*Purpose:
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* Allocate a block of memory from heap big enough for an array of num
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* elements of size bytes each, initialize all bytes in the block to 0
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* and return a pointer to it.
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*
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*Entry:
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* size_t num - number of elements in the array
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* size_t size - size of each element
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*
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*Exit:
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* Success: void pointer to allocated block
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* Failure: NULL
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*
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*Uses:
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*
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*Exceptions:
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*
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*******************************************************************************/
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void * __cdecl _calloc_base (size_t num, size_t size)
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{
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size_t size_sbh;
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void * pvReturn;
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size_t org_num = num, org_size = size;
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size_sbh = size = size * num;
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/* round up to the nearest paragraph */
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if (size <= _HEAP_MAXREQ)
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{
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if (size == 0)
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size = 1;
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size = (size + BYTES_PER_PARA - 1) & ~(BYTES_PER_PARA - 1);
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}
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for (;;)
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{
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pvReturn = NULL;
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if (size <= _HEAP_MAXREQ)
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{
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if ( __active_heap == __V6_HEAP )
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{
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if ( size_sbh <= __sbh_threshold )
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{
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// Allocate the block from the small-block heap and
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// initialize it with zeros.
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#ifdef _MT
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_mlock( _HEAP_LOCK );
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__try {
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#endif /* _MT */
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pvReturn = __sbh_alloc_block(size_sbh);
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#ifdef _MT
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}
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__finally {
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_munlock( _HEAP_LOCK );
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}
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#endif /* _MT */
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if (pvReturn != NULL)
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memset(pvReturn, 0, size_sbh);
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}
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}
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else if ( __active_heap == __V5_HEAP )
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{
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if ( size <= __old_sbh_threshold )
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{
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// Allocate the block from the small-block heap and
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// initialize it with zeros.
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#ifdef _MT
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_mlock(_HEAP_LOCK);
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__try {
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#endif /* _MT */
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pvReturn = __old_sbh_alloc_block(size >> _OLD_PARASHIFT);
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#ifdef _MT
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}
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__finally {
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_munlock(_HEAP_LOCK);
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}
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#endif /* _MT */
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if ( pvReturn != NULL )
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memset(pvReturn, 0, size);
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}
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}
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if (pvReturn == NULL)
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pvReturn = HeapAlloc(_crtheap, HEAP_ZERO_MEMORY, size);
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}
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if (pvReturn || _newmode == 0)
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{
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return pvReturn;
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}
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/* call installed new handler */
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if (!_callnewh(size))
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return NULL;
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/* new handler was successful -- try to allocate again */
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}
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}
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#else /* WINHEAP */
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#include <cruntime.h>
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#include <heap.h>
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#include <malloc.h>
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#include <mtdll.h>
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#include <stddef.h>
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#include <dbgint.h>
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/***
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*void *calloc(size_t num, size_t size) - allocate storage for an array from
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* the heap
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*
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*Purpose:
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* Allocate a block of memory from heap big enough for an array of num
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* elements of size bytes each, initialize all bytes in the block to 0
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* and return a pointer to it.
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*
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*Entry:
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* size_t num - number of elements in the array
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* size_t size - size of each element
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*
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*Exit:
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* Success: void pointer to allocated block block
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* Failure: NULL
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*
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*Uses:
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*
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*Exceptions:
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*
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*******************************************************************************/
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void * __cdecl _calloc_base (
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size_t num,
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size_t size
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)
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{
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void *retp;
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REG1 size_t *startptr;
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REG2 size_t *lastptr;
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/* try to malloc the requested space
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*/
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retp = _malloc_base(size *= num);
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/* if malloc() succeeded, initialize the allocated space to zeros.
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* note the assumptions that the size of the allocation block is an
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* integral number of sizeof(size_t) bytes and that (size_t)0 is
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* sizeof(size_t) bytes of 0.
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*/
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if ( retp != NULL ) {
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startptr = (size_t *)retp;
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lastptr = startptr + ((size + sizeof(size_t) - 1) /
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sizeof(size_t));
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while ( startptr < lastptr )
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*(startptr++) = 0;
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}
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return retp;
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}
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#endif /* WINHEAP */
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