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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

29 lines
553 B
C++

/***
*new.cxx - defines C++ new routine
*
* Copyright (c) 1990-1998, Microsoft Corporation. All rights reserved.
*
*Purpose:
* Defines C++ new routine.
*
*******************************************************************************/
#include <cruntime.h>
#include <malloc.h>
#include <new.h>
#include <stdlib.h>
#ifdef WINHEAP
#include <winheap.h>
#else /* WINHEAP */
#include <heap.h>
#endif /* WINHEAP */
void * operator new( unsigned int cb )
{
void *res = _nh_malloc( cb, 1 );
return res;
}