Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/* this file contains the actual definitions of */
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/* the IIDs and CLSIDs */
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/* link this file in with the server and any clients */
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/* File created by MIDL compiler version 3.01.75 */
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/* at Wed Aug 13 20:54:44 1997
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*/
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/* Compiler settings for AgentControl.idl:
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Oicf (OptLev=i2), W1, Zp8, env=Win32, ms_ext, c_ext
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error checks: none
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*/
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//@@MIDL_FILE_HEADING( )
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#ifdef __cplusplus
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extern "C"{
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#endif
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#ifndef __IID_DEFINED__
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#define __IID_DEFINED__
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typedef struct _IID
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{
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unsigned long x;
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unsigned short s1;
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unsigned short s2;
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unsigned char c[8];
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} IID;
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#endif // __IID_DEFINED__
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#ifndef CLSID_DEFINED
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#define CLSID_DEFINED
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typedef IID CLSID;
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#endif // CLSID_DEFINED
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const IID IID_IAgentCtlRequest = {0x1DAB85C3,0x803A,0x11D0,{0xAC,0x63,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentCtlUserInput = {0xC4ABF875,0x8100,0x11D0,{0xAC,0x63,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentCtlBalloon = {0xF5BE8BD3,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlCommand = {0xF5BE8BE3,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlCommands = {0xF5BE8BE1,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlCharacter = {0xF5BE8BD9,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlCharacters = {0xF5BE8BE8,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlAudioObject = {0xF5BE8BDB,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlSpeechInput = {0xF5BE8BDD,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlPropertySheet = {0xF5BE8BDF,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID IID_IAgentCtlCommandsWindow = {0x6D0ECB27,0x9968,0x11D0,{0xAC,0x6E,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentCtl = {0xF5BE8BD1,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID LIBID_AgentObjects = {0xF5BE8BC2,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const IID DIID__AgentEvents = {0xF5BE8BD4,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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const CLSID CLSID_Agent = {0xF5BE8BD2,0x7DE6,0x11D0,{0x91,0xFE,0x00,0xC0,0x4F,0xD7,0x01,0xA5}};
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#ifdef __cplusplus
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}
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#endif
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