Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* this file contains the actual definitions of */
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/* the IIDs and CLSIDs */
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/* link this file in with the server and any clients */
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/* File created by MIDL compiler version 3.01.75 */
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/* at Wed Aug 13 21:04:17 1997
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*/
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/* Compiler settings for AgentServer.idl:
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Oicf (OptLev=i2), W1, Zp8, env=Win32, ms_ext, c_ext
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error checks: none
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*/
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//@@MIDL_FILE_HEADING( )
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#ifdef __cplusplus
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extern "C"{
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#endif
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#ifndef __IID_DEFINED__
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#define __IID_DEFINED__
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typedef struct _IID
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{
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unsigned long x;
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unsigned short s1;
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unsigned short s2;
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unsigned char c[8];
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} IID;
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#endif // __IID_DEFINED__
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#ifndef CLSID_DEFINED
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#define CLSID_DEFINED
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typedef IID CLSID;
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#endif // CLSID_DEFINED
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const IID IID_IAgentUserInput = {0xA7B93C80,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentCommand = {0xA7B93C83,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentCommands = {0xA7B93C85,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentCommandWindow = {0x6D0ECB23,0x9968,0x11D0,{0xAC,0x6E,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentSpeechInputProperties = {0xA7B93C87,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentAudioOutputProperties = {0xA7B93C89,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentPropertySheet = {0xA7B93C8B,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentBalloon = {0xA7B93C8D,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentCharacter = {0xA7B93C8F,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgent = {0xA7B93C91,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentNotifySink = {0x00D18159,0x8466,0x11D0,{0xAC,0x63,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID IID_IAgentPrivateNotifySink = {0xB741B760,0x8EA6,0x11d0,{0xAC,0x6A,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const IID LIBID_AgentServerObjects = {0xA7B93C73,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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const CLSID CLSID_AgentServer = {0xA7B93C92,0x7B81,0x11D0,{0xAC,0x5F,0x00,0xC0,0x4F,0xD9,0x75,0x75}};
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#ifdef __cplusplus
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}
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#endif
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