Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

24 lines
327 B
C++

#if !defined(BRTEST_H)
#define BRTEST_H
#include <afxwin.h>
#include <afxdlgs.h>
#include <afxcview.h>
#include <winsock2.h>
// forward declarations
class CUtil ;
class CNIC ;
class CData ;
class CSession ;
class CMulticast ;
class CBridgeRPC ;
class CBradm ;
#endif // BRTEST_H