Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

25 lines
720 B
Plaintext

// devenum.idl : IDL source for devenum.dll
//
// This file will be processed by the MIDL tool to
// produce the type library (devenum.tlb) and marshalling code.
cpp_quote("#define CDEF_CLASS_DEFAULT 0x0001")
cpp_quote("#define CDEF_BYPASS_CLASS_MANAGER 0x0002")
//cpp_quote("#define CDEF_CLASS_LEGACY 0x0004")
[
object,
uuid(29840822-5B84-11D0-BD3B-00A0C911CE86),
pointer_default(unique)
]
interface ICreateDevEnum : IUnknown
{
import "oaidl.idl";
HRESULT CreateClassEnumerator(
[in] REFCLSID clsidDeviceClass,
[out] IEnumMoniker ** ppEnumMoniker,
[in] DWORD dwFlags);
}