Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* ----------------------------------------------------------------------------
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Microsoft D.T.C (Distributed Transaction Coordinator)
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(c) 1996 Microsoft Corporation. All Rights Reserved
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@doc
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@module DTCHelp.h |
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contains helper API for loading the DTCHelper DLL
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-------------------------------------------------------------------------------
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@rev 0 | 8th -Sep-1995 | GaganC | Created
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----------------------------------------------------------------------------- */
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#ifndef __DTCHELP_H__
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#define __DTCHELP_H__
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//---------------------------------------------------------
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// ALL INCLUDE FILES GO HERE
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//---------------------------------------------------------
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#include <windows.h>
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//---------------------------------------------------------
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// typedefs
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//---------------------------------------------------------
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typedef HRESULT (STDAPIVCALLTYPE * DTC_GET_TRANSACTION_MANAGER)(LPTSTR pszHost,
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LPTSTR pszTmName,
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/* in */ REFIID rid,
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/* in */ DWORD dwReserved1,
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/* in */ WORD wcbReserved2,
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/* in */ void FAR * pvReserved2,
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/*out */ void** ppvObject ) ;
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//---------------------------------------------------------
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// Function Prototypes
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//---------------------------------------------------------
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EXTERN_C
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{
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DTC_GET_TRANSACTION_MANAGER __cdecl LoadDtcHelper (void);
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HMODULE __cdecl GetDtcLocaleResourceHandle(void);
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}
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//---------------------------------------------------------
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// ALL ERRORS GO HERE
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//---------------------------------------------------------
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#endif __DTCHELP_H__ |