Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

51 lines
896 B
C++

// epgdspid.h
#ifndef __EPGDSPID_H__
#define __EPGDSPID_H__
#ifdef __MKTYPLIB__
// Use with SetActiveView
typedef enum epgview
{
EPG_GRID_VIEW = 0,
EPG_CATEGORY_VIEW = 1,
EPG_DSS_VIEW = 2,
EPG_MAX_VIEW = 3
} EPGVIEW;
typedef enum
{
TVX_CONTROL_GENERIC = 0,
TVX_CONTROL_EPG = 1,
TVX_CONTROL_FSVIDEO = 2,
// number of controls as enumed above
TVX_CONTROL_NUM_OF_TYPES=3
}TVX_CONTROL_TYPES;
#endif
// Dispatch IDs
// IEPGComponent
#define dispidSetItem 1001
#define dispidClear 1002
// IEPG
#define dispidSetActiveView 2001
#define dispidGetActiveView 2002
#define dispidJumpTo 2003
#define dispidTakeFocus 2004
// ITVControlPrivate
#define dispidResume 3001
#define dispidSuspend 3002
#define dispidIdentify 3003
#define dispidAccelCommand 3004
#endif // __EPGDSPID_H__