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Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

41 lines
1.3 KiB
C++

/*--------------------------------------------------------------
INTEL Corporation Proprietary Information
This listing is supplied under the terms of a license agreement
with INTEL Corporation and may not be copied nor disclosed
except in accordance with the terms of that agreement.
Copyright (c) 1996 Intel Corporation.
All rights reserved.
--------------------------------------------------------------
G711uids.h
The guids used by G711.
NOTE: GUIDs for basic companding like G711 should probably be
standardized by MS not me.
--------------------------------------------------------------*/
// G711 Codec Filter Object
// {AF7D8180-A8F9-11cf-9A46-00AA00B7DAD1}
DEFINE_GUID(CLSID_G711Codec,
0xaf7d8180, 0xa8f9, 0x11cf, 0x9a, 0x46, 0x0, 0xaa, 0x0, 0xb7, 0xda, 0xd1);
// G711 Codec Filter Property Page Object
// {480D5CA0-F032-11cf-A7D3-00A0C9056683}
DEFINE_GUID(CLSID_G711CodecPropertyPage,
0x480D5CA0, 0xF032, 0x11cf, 0xA7, 0xD3, 0x0, 0xA0, 0xC9, 0x05, 0x66, 0x83);
// {827FA280-CDFC-11cf-9A9D-00AA00B7DAD1}
DEFINE_GUID(MEDIASUBTYPE_MULAWAudio,
0x827fa280, 0xcdfc, 0x11cf, 0x9a, 0x9d, 0x0, 0xaa, 0x0, 0xb7, 0xda, 0xd1);
// {9E17EE50-CDFC-11cf-9A9D-00AA00B7DAD1}
DEFINE_GUID(MEDIASUBTYPE_ALAWAudio,
0x9e17ee50, 0xcdfc, 0x11cf, 0x9a, 0x9d, 0x0, 0xaa, 0x0, 0xb7, 0xda, 0xd1);