Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
504 B
C++
14 lines
504 B
C++
//****************************************************************************
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//
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// File: ilsguid.h
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// Content: This file contains the class GUID for Internet Location Services.
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//
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// Copyright (c) Microsoft Corporation 1996-1997
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//
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//****************************************************************************
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// {A4AD47C0-20EA-11d0-8796-444553540000}
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//
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DEFINE_GUID(CLSID_InternetLocationServices,
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0xa4ad47c0, 0x20ea, 0x11d0, 0x87, 0x96, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
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