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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

39 lines
671 B
C++

/*++ BUILD Version: 0001 // Increment this if a change has global effects
Copyright 1991-1998 Microsoft Corporation
Module Name:
lmuseflg.h
Abstract:
This file contains deletion force levels for deleting a connection.
Environment:
User Mode - Win32
Notes:
This file has no dependencies. It is included by lmwksta.h and
lmuse.h.
Revision History:
--*/
#ifndef _LMUSEFLG_
#define _LMUSEFLG_
//
// Definition for NetWkstaTransportDel and NetUseDel deletion force levels
//
#define USE_NOFORCE 0
#define USE_FORCE 1
#define USE_LOTS_OF_FORCE 2
#endif // _LMUSEFLG_