Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

51 lines
1.0 KiB
C++

/* this file contains the actual definitions of */
/* the IIDs and CLSIDs */
/* link this file in with the server and any clients */
/* File created by MIDL compiler version 3.01.75 */
/* at Thu Sep 11 16:03:07 1997
*/
/* Compiler settings for mtsgrp.idl:
Oicf (OptLev=i2), W1, Zp8, env=Win32, ms_ext, c_ext
error checks: none
*/
//@@MIDL_FILE_HEADING( )
#ifdef __cplusplus
extern "C"{
#endif
#ifndef __IID_DEFINED__
#define __IID_DEFINED__
typedef struct _IID
{
unsigned long x;
unsigned short s1;
unsigned short s2;
unsigned char c[8];
} IID;
#endif // __IID_DEFINED__
#ifndef CLSID_DEFINED
#define CLSID_DEFINED
typedef IID CLSID;
#endif // CLSID_DEFINED
const IID IID_IMtsGrp = {0x4B2E958C,0x0393,0x11D1,{0xB1,0xAB,0x00,0xAA,0x00,0xBA,0x32,0x58}};
const IID LIBID_MTSGRPLib = {0x4B2E957D,0x0393,0x11D1,{0xB1,0xAB,0x00,0xAA,0x00,0xBA,0x32,0x58}};
const CLSID CLSID_MtsGrp = {0x4B2E958D,0x0393,0x11D1,{0xB1,0xAB,0x00,0xAA,0x00,0xBA,0x32,0x58}};
#ifdef __cplusplus
}
#endif