Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
/* this file contains the actual definitions of */
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/* the IIDs and CLSIDs */
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/* link this file in with the server and any clients */
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/* File created by MIDL compiler version 3.01.75 */
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/* at Thu Sep 11 16:03:06 1997
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*/
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/* Compiler settings for mtxdm.idl:
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Oicf (OptLev=i2), W1, Zp8, env=Win32, ms_ext, c_ext
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error checks: none
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*/
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//@@MIDL_FILE_HEADING( )
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#ifdef __cplusplus
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extern "C"{
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#endif
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#ifndef __IID_DEFINED__
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#define __IID_DEFINED__
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typedef struct _IID
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{
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unsigned long x;
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unsigned short s1;
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unsigned short s2;
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unsigned char c[8];
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} IID;
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#endif // __IID_DEFINED__
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#ifndef CLSID_DEFINED
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#define CLSID_DEFINED
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typedef IID CLSID;
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#endif // CLSID_DEFINED
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const IID IID_IDispenserManager = {0x5cb31e10,0x2b5f,0x11cf,{0xbe,0x10,0x00,0xaa,0x00,0xa2,0xfa,0x25}};
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const IID IID_IHolder = {0xbf6a1850,0x2b45,0x11cf,{0xbe,0x10,0x00,0xaa,0x00,0xa2,0xfa,0x25}};
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const IID IID_IDispenserDriver = {0x208b3651,0x2b48,0x11cf,{0xbe,0x10,0x00,0xaa,0x00,0xa2,0xfa,0x25}};
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#ifdef __cplusplus
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}
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#endif
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