Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

42 lines
1.5 KiB
C++

/*****************************************************************************\
* *
* PCRT32.H - Porting macros for C runtimes *
* *
* Version 4.0 *
* *
* Copyright (c) 1993-1995, Microsoft Corp. All rights reserved.*
* *
\*****************************************************************************/
#define _fmalloc malloc
#define _fmemccpy memccpy
#define _fmemchr memchr
#define _fmemcmp memcmp
#define _fmemcpy memcpy
#define _fmemicmp memicmp
#define _fmemmove memmove
#define _fmemset memset
#define _frealloc realloc
#define _fstrcat strcat
#define _fstrchr strchr
#define _fstrcmp strcmp
#define _fstrcpy strcpy
#define _fstrcspn strcspn
#define _fstrdup strdup
#define _fstricmp stricmp
#define _fstrlen strlen
#define _fstrlwr strlwr
#define _fstrncat strncat
#define _fstrncmp strncmp
#define _fstrncpy strncpy
#define _fstrnicmp strnicmp
#define _fstrnset strnset
#define _fstrpbrk strpbrk
#define _fstrrchr strrchr
#define _fstrrev strrev
#define _fstrset strset
#define _fstrspn strspn
#define _fstrstr strstr
#define _fstrtok strtok
#define _fstrupr strupr