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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
1020 B
C++

/*++
Copyright 1990 - 1998 Microsoft Corporation
Module Name:
poppack.h
Abstract:
This file turns packing of structures off. (That is, it enables
automatic alignment of structure fields.) An include file is needed
because various compilers do this in different ways.
poppack.h is the complement to pshpack?.h. An inclusion of poppack.h
MUST ALWAYS be preceded by an inclusion of one of pshpack?.h, in one-to-one
correspondence.
For Microsoft compatible compilers, this file uses the pop option
to the pack pragma so that it can restore the previous saved by the
pshpack?.h include file.
--*/
#if ! (defined(lint) || defined(_lint) || defined(RC_INVOKED))
#if ( _MSC_VER >= 800 ) || defined(_PUSHPOP_SUPPORTED)
#pragma warning(disable:4103)
#if !(defined( MIDL_PASS )) || defined( __midl )
#pragma pack(pop)
#else
#pragma pack()
#endif
#else
#pragma pack()
#endif
#endif // ! (defined(lint) || defined(_lint) || defined(RC_INVOKED))