Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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567 B
C++

/*
* recguids.h - OLE reconciliation interface GUID definitions.
*/
/* GUIDs
********/
DEFINE_GUID(IID_IReconcileInitiator, 0x99180161L, 0xDA16, 0x101A, 0x93, 0x5C, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00);
DEFINE_GUID(IID_IReconcilableObject, 0x99180162L, 0xDA16, 0x101A, 0x93, 0x5C, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00);
DEFINE_GUID(IID_INotifyReplica, 0x99180163L, 0xDA16, 0x101A, 0x93, 0x5C, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00);
DEFINE_GUID(IID_IBriefcaseInitiator, 0x99180164L, 0xDA16, 0x101A, 0x93, 0x5C, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00);