Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
275 B
C++
12 lines
275 B
C++
#ifndef __RND_ERROR_CODES__
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#define __RND_ERROR_CODES__
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#include <blberr.h>
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// rendezvous component error codes
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// First four bits - SEVERITY(11), CUSTOMER FLAG(1), RESERVED(0)
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#define RND_INVALID_TIME 0xe0000200
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#endif // __RND_ERROR_CODES__
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