Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

25 lines
1.3 KiB
C++

/**MOD+***********************************************************************/
/* Module: semfperf.h */
/* */
/* Purpose: performance monitor dll structures */
/* */
/* (C) COPYRIGHT DATA CONNECTION LIMITED 1991, 1992, 1993, 1994 */
/* */
/*****************************************************************************/
/* SCAL SGF 16/06/94 Make default scales flexible */
/* MAXL AB 23/06/95 We now support 250 link services */
/**MOD-***********************************************************************/
#include <snapmon.h>
/************************************************************************MAXL*/
/* #define for the maximum number of LS available *MAXL*/
/************************************************************************MAXL*/
#define MAX_LINK_SVCS 250
typedef struct _LinkPerfShrHdr {
ULONG NumberOfLinkServices;
} LinkPerfShrHdr;