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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

48 lines
1.4 KiB
C++

/*****************************************************************************/
/* snapmon.h - include for the SNA Perfmon Interface */
/* Copyright (c) Microsoft Corporation 1995 - 1996 */
/*****************************************************************************/
#ifdef __cplusplus
extern "C"
{
#endif
typedef struct adaptercounter {
ULONG count;
ULONG type;
LONG scale;
} ADAPTERCOUNTER;
typedef struct adapterperfdata {
ULONG inuse;
ULONG ServiceNameIndex;
ULONG FirstCounterIndex;
ADAPTERCOUNTER TotalBytesReceived;
ADAPTERCOUNTER TotalBytesTransmitted;
ADAPTERCOUNTER TotalFramesReceived;
ADAPTERCOUNTER TotalFramesTransmitted;
ADAPTERCOUNTER SuccessfulConnects;
ADAPTERCOUNTER ConnectionFailures;
ADAPTERCOUNTER TotalBytesThroughput;
ADAPTERCOUNTER TotalFramesThroughput;
ADAPTERCOUNTER AdapterFailures;
ADAPTERCOUNTER reserved[11];
ULONG pad;
} ADAPTERPERFDATA;
extern void WINAPI SNAInitLinkPerfmon(HANDLE *, void **);
extern ADAPTERPERFDATA * WINAPI SNAGetLinkPerfArea(HANDLE, ADAPTERPERFDATA *);
extern USHORT WINAPI SNAGetPerfValues(int *, int *);
extern USHORT WINAPI SNAGetPNodePerfVals(int *, int *);
#ifdef __cplusplus
}
#endif