Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
47 lines
1013 B
C++
47 lines
1013 B
C++
//
|
|
// Open Data Services header file
|
|
//
|
|
// Copyright 1989 - 1998 Microsoft Corporation.
|
|
//
|
|
|
|
#include "windows.h"
|
|
|
|
// Use same packing pragma as SQLServer. Otherwise it causes problems
|
|
// when these are files included mixed with SQLServer files.
|
|
#if !defined( _MSSQLRISC_)
|
|
#pragma pack(2)
|
|
#endif
|
|
|
|
// Include miscellaneous Open Data Services definitions
|
|
//
|
|
#include <srvmisc.h>
|
|
|
|
// Include DBLIB definitions (it checks to see if they have already
|
|
// been defined)
|
|
//
|
|
#include <srvdbtyp.h>
|
|
|
|
// Include Open Data Services structure definitions
|
|
//
|
|
#include <srvstruc.h>
|
|
|
|
// Include Open Data Services token definitions
|
|
//
|
|
#include <srvtok.h>
|
|
|
|
// Include Open Data Services constant definitions
|
|
//
|
|
#include <srvconst.h>
|
|
|
|
// Include Open Data Services datatype definitions
|
|
//
|
|
#include <srvtypes.h>
|
|
|
|
// Include Open Data Services MACRO definitions and function prototypes
|
|
//
|
|
#include <srvapi.h>
|
|
#if !defined( _MSSQLRISC_)
|
|
#pragma pack()
|
|
#endif
|
|
|