Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

48 lines
1.1 KiB
C++

#if !defined(WABMEM_H)
#define WABMEM_H
#if !defined(MAPIX_H)
typedef SCODE (STDMETHODCALLTYPE MAPIALLOCATEBUFFER)(
ULONG cbSize,
LPVOID FAR * lppBuffer
);
typedef SCODE (STDMETHODCALLTYPE MAPIALLOCATEMORE)(
ULONG cbSize,
LPVOID lpObject,
LPVOID FAR * lppBuffer
);
typedef ULONG (STDAPICALLTYPE MAPIFREEBUFFER)(
LPVOID lpBuffer
);
typedef MAPIALLOCATEBUFFER FAR *LPMAPIALLOCATEBUFFER;
typedef MAPIALLOCATEMORE FAR *LPMAPIALLOCATEMORE;
typedef MAPIFREEBUFFER FAR *LPMAPIFREEBUFFER;
#endif // MAPIX_H
typedef SCODE (STDMETHODCALLTYPE WABALLOCATEBUFFER)(
LPWABOBJECT lpWABObject,
ULONG cbSize,
LPVOID FAR * lppBuffer
);
typedef SCODE (STDMETHODCALLTYPE WABALLOCATEMORE)(
LPWABOBJECT lpWABObject,
ULONG cbSize,
LPVOID lpObject,
LPVOID FAR * lppBuffer
);
typedef ULONG (STDAPICALLTYPE WABFREEBUFFER)(
LPWABOBJECT lpWABObject,
LPVOID lpBuffer
);
typedef WABALLOCATEBUFFER FAR *LPWABALLOCATEBUFFER;
typedef WABALLOCATEMORE FAR *LPWABALLOCATEMORE;
typedef WABFREEBUFFER FAR *LPWABFREEBUFFER;
#endif // WABMEM_H